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Posts Tagged ‘Virtual Worlds’

Data Provides Insight into Virtual Worlds, Goods Business Models - Virtual Worlds News

January 7th, 2010 No comments

Data Provides Insight into Virtual Worlds, Goods Business ModelsVirtual Worlds NewsImpact on segments that matter: sales of connected web play toys such as Webkinz, where sales revenues were off 41 percent for YTD November 2008 figures Toy …

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ActionScript for Multiplayer Games and Virtual Worlds - GameDev.net

December 28th, 2009 No comments

ActionScript for Multiplayer Games and Virtual WorldsGameDev.netActionScript for Multiplayer Games and Virtual Worlds is not a comprehensive end-to-end guide to building your own Club Penguin or WebKinz or WoW from the …

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The Consumer Connection: New Revenue Drivers for A Toy Industry in Transition - Virtual Worlds News

December 3rd, 2009 No comments

The Consumer Connection: New Revenue Drivers for A Toy Industry in TransitionVirtual Worlds NewsWeb-enabled toys (Webkinz, etc…) and mobile brand extensions (think iphone and itouch versions of toys) provide toy companies with a direct connection to …

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Ganz Touts Best Bet Award Win - Virtual Worlds News

December 2nd, 2009 No comments

Ganz Touts Best Bet Award WinVirtual Worlds NewsGanz, the creators of the Webkinz and Webkinz Jr. line of plush pets and online virtual worlds, said today that its Jr. line of products — designed for …

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Moshi Monsters Pushes Past 10M Users, Outlines Plans for Plush - Virtual Worlds News

December 1st, 2009 No comments

Moshi Monsters Pushes Past 10M Users, Outlines Plans for PlushVirtual Worlds NewsThe new model is reminiscent of the Webkinz model with a code on the plush that would unlock features in the virtual world. Smith hopes to launch the …and more »

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